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Up Coming New PC, Play Station ,Xbox Games(2021-2022)

 2020-2021 Up Coming New PC Games In

Hi Friends Today We Discuss Upcoming ps4 Games 2020, This List is Most Popular 2021 Video Games I Hope You All Like My List  And Commend  This Post So Let's Started Our Today's Discussion New Games 2020

5 Of The Best Upcoming Games For 2019 - Nochgames

1.-Demon’s Souls

is an action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of SIE Japan Studio. It was published in Japan by Sony Computer Entertainment in February 2009, in North America by Atlus USA in October 2009, and in PAL territories by Namco Bandai Games in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.

Demon's Souls is set in Boletaria, a kingdom consumed by a dark being called the Old One following its release through the use of forbidden Soul Arts. Players take on the role of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One. Gameplay has players navigating five different worlds from a hub called the Nexus, with a heavy emphasis on challenging combat and mechanics surrounding player death and respawning. Online multiplayer allows both player cooperation and world invasions featuring player versus player combat.

The game's early development was troubled due to a lack of coherent vision. Despite such issues, FromSoftware staff member Hidetaka Miyazaki was able to take over the project and helped to turn the title into what it eventually became. The game's difficulty was intended to both evoke classic video games and provide a sense of challenge and accomplishment for players. This aspect proved demanding for Miyazaki, partly because of his fear that Sony would ask the team to lower the difficulty in order to make the game more accessible. The multiplayer elements were inspired by events in Miyazaki's life.

Announced in 2008, early reactions to Demon's Souls demo were seen as negative, and the game's high difficulty prompted Sony to pass on publishing the title outside of Japan. While the game met with middling reception and sales in Japan, it became a commercial and critical success in the West. The game was praised for its difficult combat and addictive gameplay, subsequently winning several awards. Its success began a series of Souls games starting with Dark Souls in 2011. A remake by Bluepoint Games will be released for the PlayStation 5 in November 2020.

·         2.- Black Myth : WukongBlack Myth: Wukong has been in development for two years so far.

·         The team is aiming to release the game no less than three years from now.

·         Game Science is aiming for more than 15 hours of playtime.

·         The team plans on including over 100 enemy types in the final game, including bosses.

·         Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll.

·         The trailer shows three different monkeys - players will have to wait to work out who the real Wukong is.

·         The trailer area is called Black Wind Mountain, and took six months to build.

·         The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game's earlier levels.

·         Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release.

·         The demo is entirely playable, and can be played using different approaches - fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance.

·         The player can use multiple different transformations during the Wolf boss fight - more than the one shown in the trailer.

·         The game currently features a test area - nicknamed "Toilet" - that includes four other bosses not shown in the trailer.

·         Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe.

Facts About the Developer, Game Science

·         30 people are working on the game right now, with the developer's three co-founders all starting the company after working at Tencent.

·         The game is being designed as a premium console game - something considered unusual and risky in the contemporary Chinese market.

·         The team discussed outsourcing some of the development to companies that had worked with Naughty Dog and Sony Santa Monica, but have decided not to.

·         Game Science is planning to hire 10-15 more people to allow for the company to have two separate teams working on level design simultaneously.

·         After the game's trailer went viral, the company saw 10,000 resumes sent to them, with some people coming to the office itself to ask for a job.

·         The company plans to go quiet "for a long time" to work on the game, and won't show any more of the game until the develoeprs believe that what they'll show is better than the first trailer  

 3-Prince of Persia:

The Sands of Time is an action-adventure video game developed and published by Ubisoft. Revealed in March 2003, it was released across Game Boy AdvancePlayStation 2GameCubeXbox and Microsoft Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series, created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.

The game follows an unnamed Prince whose father sacks a Maharaja's city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time. Visiting Azad to present the Sands as a gift to the city's ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city's population into savage monsters. Together with the Maharaja's daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies.

   Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft's Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs. In 2004, a version for mobile phones was developed and published in North America by Gameloft.

   Upon release, it received critical acclaim, was nominated for, and won numerous awards and has been recognized by many as one of the greatest video games of all time. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, Prince of Persia: Warrior Within, which was released in November 2004. Further games set in the Sands of Time continuity have been developed, and it is generally cited as the reason for the Prince of Persia series' return to fame. As of 2014, the game has sold over 14 million copies worldwide, across all platforms. A remake of the game was announced at Ubisoft Forward 2020, with a release date of January 21, 2021 for Microsoft Windows, PlayStation 4 and Xbox One.

4.- Five Night At Freddy’s: Security Breach

The Five Nights at Freddy's games have been terrifying players and spectators alike since the franchise first got off the ground in 2014. Thanks to a decidedly indie vibe and small scale productions, the turnaround time has generally been quick enough to keep gamers sated, with new entries frequently popping up like horrible animatronic pizza chain mascots two or three times a year — at least up until recently. As of September 2020, fans have nearly experienced a full rotation around the sun since their last visit to a Fazbear Entertainment venue in Five Nights at Freddy's: Help Wanted, which dropped in December 2019.

Luckily, the wait is almost over, as Five Nights at Freddy's: Security Breach looks set to appear on consoles in the immediate future. Here's everything we know so far. Make sure to keep one eye on the security feed while you're reading, though, and watch out for the possessed robotic bear that's standing behind you right this minute.

Is there a trailer for Five Nights at Freddy's: Security Breach?

During Sony's PS5 showcase on Sept. 16, 2020, fans were given a glimpse at the horrors to come in the form of a minute-long Five Nights at Freddy's: Security Breach teaser trailer.

The video opens with a calming voice calling out to someone named Gregory as slow pans of a new Freddy Fazbear's location meander across the screen. We see an ominous looking warehouse area, an industrial kitchen — complete with a creep show robot crawling around on the shelves — and some very 1980s attractions. What appears to be a laser tag arena is adorned with cartoon cutouts of the restaurant's mascots, including newcomer Montgomery Alligator and Freddy himself, sporting a body paint lightning bolt that's just this side of Ziggy Stardust copyright infringement.

As the voice continues to try and coax Gregory out of hiding, we hear quiet gasping and crying. The screen shows more of the facility, with a giant golden Freddy statue at the center of a glam-tastic entryway. "Gregory, be still," says a deep, smokey voice. "I think she's found us." Then come the piercing red eyes and the fear and the terror. Man, this franchise really sucks the fun out of breaking into an abandoned Chuck E. Cheese to steal all the copper wiring.

When is the Five Nights at Freddy's: Security Breach release date?

Steel Wool Studios/Scott Games

The exact release date for Five Nights at Freddy's: Security Breach is still up in the air, but here's what we do know: with the game being touted as part of the PS5's opening lineup of content, we can probably expect it around mid-November of 2020. This lines up with previous announcements and teases from developers Steel Wool Studios and Scott Games. As the game was first announced as part of the franchise's fifth anniversary in August 2019, this would also line up nicely with the expected development time of a top-tier point and click adventure game.

Complaints about the long wait time between franchise entries haven't fallen on deaf ears. In June 2020, game creator Scott Cawthon took to Reddit's /r/fivenightsatfreddys forum to address delays. With fans speculating that the game was dead in the water, Cawthon wrote "this is the only news you're going to get about this for a while, but try to be patient! I know sometimes it can seem like everything has come to a stop when there is no news, but in this case it's quite the opposite. There has been a lot of great stuff going on behind the scenes. This game isn't set to appear until the end of the year; and despite how that may sound on the surface, it's very good news! More to come!"

5.- Far Cry 6 is an upcoming first-person shooter game developed by Ubisoft Toronto and published by Ubisoft. It is the sixth main installment of the Far Cry series, and expected to be released on February 18, 2021 for Amazon LunaMicrosoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S, and Stadia.

The game is set on Yara, a fictional Caribbean island ruled as a dictatorship by "El Presidente" Antón Castillo (portrayed by Giancarlo Esposito), who is raising his son Diego (Anthony Gonzalez) to follow in his rule. The player takes the role of a guerilla fighter attempting to topple Castillo and his regime.

Gameplay

Far Cry 6 is an action-adventure first-person shooter game. Gameplay follows from previous Far Cry games, with players using makeshift weapons, vehicles, and hiring Amigos, the new "Fangs for Hire" system, to topple the tyrannical regime.

Setting

Far Cry 6 takes place on the fictional Caribbean island of Yara, which is inspired by Cuba and described as "the largest Far Cry playground to date" and "a tropical paradise frozen in time". It is ruled by "El Presidente" Antón Castillo (Giancarlo Esposito), a fascist dictator with full control over the island. Castillo is guiding his son Diego (Anthony Gonzalez), who is unsure of his own future, to follow in his footsteps. Esposito described his character as a leader "trying to empower the people to understand that they need strong leadership now", but is stuck in the middle of a revolution. Esposito further added "His father was a dictator before him and he wants to empower the people to take their country back. His goal is to use the resources that they have within the country to survive without allowing outsiders to come in and co-opt their scientists, their intellectual property, all of these things". Esposito continued that Antón is "trying to empower his son to take up his mantle and really embrace ideas that would allow him to see that soon he will probably be the next leader in this country".

The player takes the role of a local Yaran named Dani Rojas, a guerrilla soldier fighting for freedom who attempts to restore their nation back to its former glory; the player can select Dani's gender at the start of the game.

Development

Production of Far Cry 6 had been ongoing for four years at the time of its July 2020 announcement, with Ubisoft Toronto the lead studio for the game. Narrative director Navid Khavari said that they started researching on revolutions of the past, they came across the idea of the modern guerrilla revolution such as the Cuban Revolution, which gave them numerous ideas of how to drive the player-character into fighting against a repressive government. This also brought back the need to give the player-character, Dani Rojas, a voice, compared to recent Far Cry games in which the protagonist had been silent. Khavari said "it was essential for us to ensure that the protagonist has a personal investment in that revolution". Using Cuba as an influence also established the return to a tropical setting, a feature of the earlier Far Cry games, as well as giving the setting a "timeless" look due to economic blockades that had been imposed on the island, mixing vintage cars with modern weapons. Khavari spent a month in Cuba and speaking to residents there to help develop the setting.

Word of a new Far Cry game was teased in early July 2020, as actor Giancarlo Esposito has mentioned he had recently took part in a "huge video game", including voice work and motion capture. Shortly after this, rumored leaks of Far Cry 6's existence appeared, including screens that showed a character resembling Esposito. Ubisoft affirmed the game's existence a few days ahead of the full announcement through social media, and fully revealed the game on July 12, 2020, during their Ubisoft Forward online event.

Additionally, Anthony Gonzalez voices and provides the character model and motion capture for Diego. Esposito and Gonzalez had done the motion-capture and voice work for the game's trailer prior to shooting any of the footage for the game's narrative, as this gave the developers the time to create the character models for the game itself. For Esposito, he had been interested in the motion caption facets of the role, as he had done some for the cancelled Mouse Guard film and was interested in doing more, as well as his interest in the type of character that Ubisoft had created for him. Khavari said they had provided Esposito background material to help prepare prior to recording for the game, and upon these sessions, he found that Esposito had "done so much research already based on the material that we sent him. He brings an amazing empathy to his characters, and he brought that same empathy to Antón that I wasn't expecting.

Pedro Bromfman composed the music for the game.

Release

The game is scheduled for release on February 18, 2021 on Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S, and Stadia.

 

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